In this episode of Dylan and Wes Interview, we dive deep into how Max built a fully playable AI-powered language learning game—without writing a single line of code. Using “vibe coding,” GPT-5, Cursor, and Suno, Max crafted a roguelike deck-builder that teaches Swedish through monster battles, sentence puzzles, and addictively fun mechanics. We explore game design with AI agents, balancing cards with LLMs, voiceovers via 11 Labs, animations with retro sprite tools, and building in Phaser.js. Max shares how taste, strategy, and persistence now outweigh engineering—and why the next era of gaming will be built by creators, not coders.
Fler avsnitt av AI Pod by Wes Roth and Dylan Curious | Artificial Intelligence News and Interviews With Experts
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