This episode is from All Things Go, a podcast about the board game Go, also known as Baduk in Korea and Weiqi in China.
Devin Fraze explains why Go growth depends less on short-lived publicity spikes than on welcoming communities that retain players. Travis shares practical lessons from his own study, and Gazza White compares professional time controls across major Go systems.
Full transcript, related episodes, and additional resources:
https://allthingsgogame.com/2026/07/28/devin-fraze-growing-go-learning-insights-time-controls/
Join the All Things Go Discord community:
Theme music by UNIVERSFIELD & background music by PodcastAC
- The Go "Poem" Book
- Devin's site Baduk.Club
- Devin's Baduk Residency Program
- Gazza's Pro Go Baduk Weiqi Podcast on YouTube
Show your support here
Contact: [email protected]
Fler avsnitt av All Things Go
Visa alla avsnitt av All Things GoAll Things Go med Travis finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
