You see a mountain in the distance and decide to explore it. Or spot a neon-lit alley in Night City and suddenly abandon your original destination. Then you discover something interesting exactly where your curiosity led you. That's not luck. That's level design. In the 30th episode of the AnsweRED Podcast, our hosts, Paweł Burza, Senior Communication Manager, and Paweł Mielniczuk, Art Director of Project Hadar, welcome our Senior Level Designer, Marta Dobińska and our Level Design Lead, Miles Tost, for a conversation about shaping level design at CD PROJEKT RED.
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