Roll for Origin: Supers TTRPG History looks at Aberrant, part of a trilogy of games which defined a major pivot point in the history of White Wolf Publishing. We talk about the game's pitch, how it's predecessor Trinity "isn't" a supers game, and the general system mechanics for Aberrant. We then cover the publication history of the line-- a brief heyday followed by a rapid burnout-- followed by what we see as the important media influences for the vibe and themes of the setting. We finish up by giving our general thoughts about Aberrant, metaplot, and "wide-screen" supers action.
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Jay's the author ofBy Aecer’s Light, The Clockwinders for Fate, Cortex Prime's Supers, and a contributing author onPathfinder’s Mwangi Expanse, Trophy Gold, Hit the Streets: Defend the Block,and the upcoming Lifted: Indomitable RPG, a supers game about everyday folks with extraordinary powers in a tech-aggressive world.
Check out Mad Jay's work at Play.Fearless and at the Diceology Podcast.
Lowell is the designer and co-author of Hearts of Wulin. He's the ENnie-winning creator of the Age of Ravens blog and community manager for the Open Hearth Gaming Community.
You can find Lowell's work on YouTube, on Itch.io, and on DriveThruRPG.
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00:00 Intro
01:30 Pitch and Mechanics
10:40 Publication History
15:27 Media Influences
24:28 Thoughts
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