Asymmetry is a powerful tool for game design, if done right. There's a lot of replayability right out of the box, and finding a playstyle that works for you can be very satisfying. But this dark alchemy has a darker byproduct: imbalance. When so much is different between each player, how do you ensure that things stay fair? Before we nerf plz, we discuss Container, and more Root.
01:40 - Container 12:28 - Root 18:08 - Scoreboard Update 20:04 - Balancing Asymmetry 26:49 - Vast: The Crystal Caverns 27:26 - Cosmic Encounter 30:05 - Scythe 30:55 - Terra Mystica 33:20 - Cry Havoc 40:08 - Cthulhu Wars 44:14 - The Voyages of Marco Polo 45:27 - Rising Sun 47:55 - Sidereal Confluence 49:57 - Diplomacy
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