FromSoft was weirdly prolific in the early days of the PlayStation 2. One of the few games available at launch was Eternal Ring, an attempted spinoff from King's Field whose combat was more focused on magic. That's what we're talking about now... and how it needed more time in the oven. Specifically, Eternal Ring is an object lesson in how important tight level design is for the King's Field/Souls experience.
Fler avsnitt av Bonfireside Chat: A Dark Souls and Elden Ring Podcast
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