A Veteran AAA Dev of Obsidian, Vicarious Visions, & NetEase joins to discuss Intel, Nvidia, & AMD.
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0:00 Who is Taylor? What does a Senior Tools Engineer do?
11:45 Will 2024 crush 12GB GPUs? Why did 8GB issues surprise people?
25:56 PlayStation 5 Pro Performance Targets - Will 8K ever make sense?
37:41 How do devs decide on min requirements? Why does Starfield fit in 8GB?
53:58 How does “Optimization” actually happen? When does it fail?
1:01:02 RDNA 4 v RTX 5000 Strategy – Gamers want more? Or the same for less?
1:22:53 When will games utilizes dozens of cores?
1:41:12 Intel Rentable Units vs AMD X3D & SMT-4
1:47:15 Zen 5 vs Arrow Lake - Does ARL have enough P-Threads?
2:02:06 The Road to Mainstream VR
Taylor’s TangentNotes Project: https://www.tangentnotes.com/
Previous Episode with Guest: https://youtu.be/DKBHsD4UUOo?si=TtyXdXyz64MdA2qH
Taylor’s LinkedIn: https://www.linkedin.com/in/taylor-hadden-01a09827/
https://youtu.be/NDEka3tBE1g?si=3rE4odgG73S9DFR_&t=5594
https://youtu.be/b2aD3aIAeMo
https://youtu.be/7cEKTr70YBY
https://youtu.be/vTNiZhEqaKk
https://youtu.be/IPSB_BKd9Dg?si=x_pEsZpIeX0zi9ck
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