Building a game is hard. Leading the team to do it well without losing yourself along the way? That’s even harder.
In this episode, Ben sits down with Melissa Phillips, founder of Games Leadership and a former Head of Studio, to talk about the messy, emotional, and deeply human side of game leadership. From BAFTA boardrooms to indie trenches, Melissa brings a rare blend of psychological insight and real-world experience to one of the most overlooked conversations in game development: what happens when power, pressure, and people collide.
They dig into what founders get wrong, why doing “everything right” can still lead to failure, and how today’s leaders can navigate burnout, broken systems, and the crushing uncertainty of building something new.
You’ll hear:
If you’re a founder, leader, or future studio builder, this one’s for you.
Connect with Melissa & Games Leadership:
🌐 gamesleadership.com 🔗 LinkedIn – Melissa Phillips 🎓 Explore the Games Leadership Blueprint – 12-week leadership program
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