Everyone’s hyped about the next big Kickstarter TCG…
But we’ve seen this before.
In this episode, we break down why so many collectible card games fail—and what separates the ones that survive from the ones that disappear after 1–2 years.
Using Sorcery as a case study, we dig into:
• Why competitive play is ESSENTIAL for long-term success
• The balance between casual and “sweaty” environments
• Why most Kickstarter TCGs burn out after launch
• The importance of a real event structure (not just vibes)
• Why set cadence matters more than you think
• How to build a game people actually stick with
We also explore:
🔥 What “Avatar of the Realm” NEEDS to be
🔥 Why production value and storytelling matter
🔥 The role of LGS support and grassroots play
🔥 Why chasing the dream is critical to a game’s identity
If you care about Sorcery—or ANY new TCG—this is a conversation you need to hear.
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