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Common Sense Sorcery Podcast

Why Sorcery is different from the rest of the TCG BUBBLE

24 min2 december 2025

www.patreon.com/EternaldurdlesTCGPLAYER AFFILIATE LINK:https://partner.tcgplayer.com/OexAAnIn this episode, Zac and Phil sit down in Rome to answer a question we’ve been getting nonstop:Why Sorcery?Why did we hitch our wagon to Sorcery: Contested Realm instead of Riftbound, Lorcana, Flesh & Blood, Star Wars Unlimited, or the dozens of other TCGs in today’s cardboard renaissance?We share our honest experiences from the 90s boom, compare how IP-driven card games rise and fall, talk about what makes a second TCG worth committing to, and break down why Sorcery’s design, pacing, worldbuilding, art direction, and community give it a uniquely long-term future.We cover:– The 90s CCG boom and why most IP games eventually collapse– Why Sorcery’s one set per year model is a blessing for Magic players– How IP-first games start massive then dwindle– Why Sorcery is growing from zero instead of shrinking from hype– Aesthetics, art, and the value of a world that isn’t tied to a corporate IP– Why Sorcery feels creatively freeing in a way other games don’t– The future of Sorcery’s organized play, community, and longevity💬 Comment “Dragon Lord” to enter the Dragon Lord giveaway!If we’re under 500 subscribers, you’ll be in the 500-sub drawing —If we’ve passed 500, you’ll automatically be entered for the 1000-sub drawing.If you’re exploring Sorcery as your second card game — or wondering whether you should — this is the episode to watch.

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