A comprehensive technical guide written by Jouni Smed and Harri Hakonen. This textbook defines the fundamental components of games, such as rules, goals, and conflict, while exploring the mathematical and computational structures necessary to build them. The authors utilize the Model-View-Controller architectural pattern to describe the anatomy of a computer game and outline the various professional disciplines and phases involved in modern game development. Extensive tables of contents reveal that the book covers specialized topics including procedural generation, pathfinding, and decision-making alongside networking challenges like latency compensation and anti-cheating measures. Ultimately, the source serves as a bridge between academic computer science and the practical requirements of the entertainment industry.
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You can listen and download our episodes for free on more than 10 different platforms:
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Get the Book now from Amazon:
https://www.amazon.com/Algorithms-Networking-Computer-Games-Jouni-ebook/dp/B07MGL8JZW?&linkCode=ll2&tag=cvthunderx-20&linkId=f5eaccfd713f30c5b39627db874cbf19&language=en_US&ref_=as_li_ss_tl
Discover our free courses in tech and cybersecurity, Start learning today:
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