
Deconstructor of Fun
How to Make a Hyper Successful Idle Game
48 min•21 juni 2021
Om avsnittet
This episode discusses idle games from all angles. Together with Rimmy Spanjer, who is the Managing Director of Games at Hyper Hippo, we cover concept validation, the development process, best monetization practices, and live services strategies in idle games. We also discuss why you should or shouldn't make an idle game and predict the future of the genre.
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