The topics covered in the episode are:
- What are the biggest differences in how the big companies and the indie ones build their games?
- How to decide what the project is going to be balancing between data and intuition
- How to choose the right monetization model for your game
- How to drive sustainability through updates, new player acquisition, and reactivating lapsed ones
- What are the main shifts in player behaviour post-2020:
Shoutout to the Googler Martin Svoboda who interviewed me
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