Design Games

Time

35 min • 6 februari 2016

It’s time to talk about time. This time, we make time to discuss real-time play, abstractions, and dramatic units of time in RPGs and other games, which takes us into territory about focus, abstraction, and player agency once again.

Expand the episode with these links:

Also, re: Continuum — There are 5 Levels of Span (time travel ability, basically) in the game:

  • Span 1 -> Span 2 requires two months of real time, including 3 4-hour sessions
  • Span 2 -> Span 3 requires three additional months of real time, including 4 4-hour sessions
  • Span 3->Span 4 requires four additional months of real time, including 5 4-hour sessions
  • Span 4->Span 5 requires five addition months of real time, including 5 4-hour sessions
  • Additional Span levels are possible, each of which require 5 months of real time and 5 -4 hours sessions, plus some fictional triggers.

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Music is “Dances and Dames” by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

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