
Designer Notes
Designer Notes 16: Tyriq Plummer
1 tim 15 min•15 februari 2016
Om avsnittet
In this episode, Adam Saltsman interviews Tyriq Plummer, who is the artist, designer, and programmer behind the roguelike platformer Catacomb Kids. They discuss why a game should let you eat your severed arm, how items can be adjectives instead of verbs, and how to design a deep game when you don't see the bottom yet.
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