In this episode, Soren interviews independent game developer Brendon Chung, best known for his work on Atom Zombie Smasher, Thirty Flights of Loving, and Quadrilateral Cowboy. They discuss how to make an adventure game inside of Doom, why he won’t read text popups but will read the back of cereal boxes, and what does the ending of Gravity Bone mean.
Fler avsnitt av Designer Notes
Visa alla avsnitt av Designer NotesDesigner Notes med Idle Thumbs finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
