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Dev Dream Pod with Blake Gocey

How This Dev Made $150,000 in Early Access

1 tim 33 min23 mars 2026

Want to hear my behind the scenes thoughts? Join the Dev Dream Newsletter: http://bit.ly/4rzrgoHDive into an inspiring indie game dev interview with Connagh (co-creator of Dice with Death) on the Dev Dream Podcast! Discover how this unique dicebuilding roguelike — inspired by Farkle / Farle from Kingdom Come: Deliverance and The Seventh Seal — launched successfully into Steam Early Access against conventional wisdom.Connagh shares his journey from Jagex (RuneScape), professional Magic: The Gathering, YouTube D&D & card game content creation, to building Sea Glass Games' breakout roguelite. Topics include roguelike scope control, balancing without spreadsheets, art style mixed-media challenges, low refund rates, wishlist growth, optimization nightmares, marketing realities, and why discipline beats passion for finishing games.Perfect for indie developers, roguelike fans, Slay the Spire & Balatro lovers, dice poker enthusiasts, and anyone interested in solo/small-team gamedev success stories, Early Access strategy, Steam visibility tips, and creative vs commercial balance in game development.🎲 Play Dice with Death: https://store.steampowered.com/app/3435260/Dice_With_Death **Chapters:**0:00 - Intro & Guest Background 3:20 - From RuneScape to YouTube & Back to Gamedev 7:45 - Creating Dice with Death: Farkle Roguelike Origins 11:30 - Why Choose Roguelike Genre & Scope Control 15:10 - Indie Roles: Designer, Artist, Developer Balance 19:40 - Business vs Art: Making Money to Keep Creating 23:55 - Studio Work vs Indie Freedom: Who Should Join AAA? 28:20 - Favorite Mechanics & Relics (Bronze Pickaxe Chaos) 32:45 - Balancing Philosophy: Vibes Over Spreadsheets 37:30 - Hidden Difficulty & Player Self-Regulation 42:15 - Mixed-Media Art Style Journey & Evolution 47:00 - Small Team Workflow & Hiring Realities 51:30 - Biggest Technical Challenges (Optimization Hell) 56:10 - Why Launch in Early Access? Necessity & Benefits 1:01:00 - Early Access Launch Strategy & Next Fest Demo 1:06:20 - 1.0 Roadmap & Post-Launch Content Plans 1:11:45 - Marketing, Wishlists & Low Refund Rate Secrets 1:17:00 - Sales Numbers Reveal & 1.0 Expectations 1:22:30 - RNG Honesty & Player Perception Myths 1:27:45 - Passion vs Discipline in Finishing Games 1:31:20 - Gamedev Dream & Future Creative Freedom #IndieGameDev #Roguelike #DiceWithDeath #GameDevelopment #EarlyAccess #IndieDev #Roguelite #DiceBuilding #FarkleGame #GameDesign #IndieGame #SteamGame #GamedevPodcast #GameDevTips #BalatroLike #SlayTheSpire #RuneScape #IndieDevStory #GameMaker #IndieRoguelike

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