Join The Discord: https://discord.gg/qG3EA8fuEWilliam of Studio Kunic returns to the Dev Dream Pod to discuss his wild gamedev journey — building a custom raycasting engine in Godot for Lair Keeper, pivoting from Dungeon Keeper ideas to a Slay the Spire-style dungeon crawler, and his new addictive arcade-inspired game.From game jam chaos to protecting ideas in the AI era, this is packed with honest solo dev insights.⏱️ Chapters:00:00 - Welcome Back William01:27 - Lair Keeper Origins03:08 - Why He Pivoted07:35 - Lair Keeper Draw & Brawl10:16 - Custom Render Engine13:29 - Raycasting in Godot19:48 - Playdate Influence20:04 - Engine Time Investment23:03 - When to Build Engines26:04 - Lair Keeper Future34:20 - New Pop the Lock Game37:46 - Balatro Inspired Mechanics41:36 - Design Challenges44:42 - Board Game Inspiration50:24 - YouTube Strategy Struggles57:56 - Dev Dream & GoalsIf you're into Godot, roguelikes, game jams, custom engines, or solo game development, this episode is gold.---#Godot #IndieDev #GameJam #LairKeeper #SoloDev #CustomEngine #Roguelike #GameDev
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