
DF Direct Weekly #289: Should Zelda Use DLSS? Nintendo HDR Issues, Xbox FSR 4.1.2 Performance
Om avsnittet
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A packed Direct this week as the panel discuss the pros and cons of DLSS for Nintendo first party games like The Legend of Zelda: Ocarina of Time. Meanwhile, HDR experts aren't too impressed by Nintendo's HDR implementations, Rich takes time to test out the Xbox FSR demo on PC and God of Way Laufey gets a three month delay. And looking back in time, the panel has praise for EA's 30th anniversary game package, it's 20 years since the launch of Nvidia's 8800 GTX and a decade since John posted his epic Tomb Raider DF Retro episode. And finally, hilarity as Rich discovers how old Oliver was when Tomb Raider first released...
0:00:00 Introduction
0:00:57 News 1: Should Ocarina of Time have used DLSS?
0:18:02 News 2: Does Nintendo need to step up on HDR?
0:29:30 News 3: Frame-times released for FSR 4 on Xbox Series
0:48:25 News 4: God of War Laufey delayed
0:52:52 News 5: GeForce 8800 GTX turns 20!
1:03:52 News 6: EA remasters 7 classic PC games
1:11:06 Retrospective: 10 years since John’s Tomb Raider DF Retro!
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