Another dose of Zach Barth, this time focused on MOLEK-SYNTEZ, a Zachtronics game that plays a bit like Opus Magnum but was made more in the spirit of TIS-100—which is to say quickly, with extreme focus, and driven by Zach’s primordial need to make games, games forever, games all the time. (Also, like TIS-100 before it, it’s presented in purest, starkest black and white, to the confusion of some and the delight of me).
We talk about the thematic connections between drug-making and game development, the slippery-as-hell nature of defining success, and the complexities of creating a Zachtronics game that’s closer than ever to real science (though as Zach says, “it’s still pretty fake”).
You can get MOLEK-SYNTEZ on Steam, GOG, and Itch.
You can get ZACH-LIKE on Steam, replete with links to the educational games.
The MOLEK-SYNTEZ OST is on Bandcamp.
You can also follow Zach and/or Zachtronics (the distinction gets blurry) on Twitter.
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• Thanks to The Mysterious Ian K. for the MOLEK-SYNTEZ solution gif. I found it a little cooler-looking than any of mine, and asked to use it, and he was a stand-up cat as per always.
• I thought about linking to Antifragile, but honestly Zach’s summary probably has you covered. If you really want more, watch this weird ramble.
• My crack about Fortnite was definitely influenced by/ripped off from this Dan Olson video (which was also recently referenced in this Oliver Thorn video).
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“All The People Say (Season 3)” by Holly Hyperion.
The MOLEK-SYNTEZ OST by Matthew Seiji Burns.
We’re on Apple Podcasts, Stitcher, Google Podcasts, Spotify, PocketCasts, Overcast, and RadioPublic. You can also subscribe using good old-fashioned RSS.
Logo by Aaron Perry-Zucker, using Icons by by Llisole, Dávid Gladiš, Atif Arshad, Daniel Nochta, Mike Rowe, Jakub Čaja, Raji Purcell and IconsGhost from the Noun Project.
En liten tjänst av I'm With Friends. Finns även på engelska.