I sat down with Emily Yoder and Sebastian Bae to chat about their brilliant design Malign, which was developed to explore the impact of misinformation/malinformation influence campaigns.
We discuss their game, malign influence and the differences in approach between the world of professional wargame design and its commercial cousin.
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Visa alla avsnitt av Game Design Deep DiveGame Design Deep Dive med Dan Bullock finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
