Pako Gradaille has flexed an impressive range of historical topics and systems with his designs Plantagenet, Cuius Regio, Habemus Papam, and Onoda. We discuss how solitaire games can present challenging narratives, considerations when designing negotiation-based systems, and much more.
https://gamefound.com/en/projects/saltandpepper/habemus-papam
Fler avsnitt av Game Design Deep Dive
Visa alla avsnitt av Game Design Deep DiveGame Design Deep Dive med Dan Bullock finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
