In the final episode of Season 1, I chat with Volko Ruhnke. His designs have covered everything from insurgencies in Andean Abyss & Labyrinth to medieval warfare in his Levy & Campaign Series, so his insights draw on a broad design palette. We chat about the impact of assumptions held by historical participants when designing historical games.
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Visa alla avsnitt av Game Design Deep DiveGame Design Deep Dive med Dan Bullock finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
