
Game Design Deep Dive
Interview with Volko Ruhnke
1 tim 3 min•7 juli 2022
Om avsnittet
In the final episode of Season 1, I chat with Volko Ruhnke. His designs have covered everything from insurgencies in Andean Abyss & Labyrinth to medieval warfare in his Levy & Campaign Series, so his insights draw on a broad design palette. We chat about the impact of assumptions held by historical participants when designing historical games.
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