In episode 116 of Game Design Unboxed: Inspiration to Publication we talk with game designer Leonie Grundler about what inspired her nature-themed tableau builder, Biome.
They discuss how inspiration can come from the worst places - like being laid off from a tech startup and catching COVID - how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a few spicy, overpowered cards keep things interesting? They also explore the practical side of choosing to self-publish, finding playtesters in your own backyard, launching Lioness Games, sourcing manufacturers, and being your game's greatest advocate.
Featuring:
Leonie Grundler - Guest
Danielle Reynolds - Host
They discuss how inspiration can come from the worst places - like being laid off from a tech startup and catching COVID - how binge-playing Wingspan sparked the idea for the game, and tough design questions like: Should games aim for perfect balance, or can a few spicy, overpowered cards keep things interesting? They also explore the practical side of choosing to self-publish, finding playtesters in your own backyard, launching Lioness Games, sourcing manufacturers, and being your game's greatest advocate.
Featuring:
Leonie Grundler - Guest
Danielle Reynolds - Host
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