
How to Create an Immersive Climbing Game with Cairn
Om avsnittet
Chris Charla chats with The Game Bakers' Audrey Leprince and Emeric Thoa about their latest release, the climbing adventure Cairn. Together they discuss the history of their studio with titles like Furi and Haven; how they approach narrative by making players make big choices with no clear right or wrong answers; how Cairn recreates real world climbing; balancing difficulty and expanding player freedom; and the noticeable surge of great games originating from France.
This episode is supported by
Episode Host: Chris Charla
Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences
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