Two Tips for Better Dialogues
We're joined by Kevin VanOrd (Baldur's Gate 3, Divinity: Original Sin 2), who tells us about his approaches to writing interactive conversations that keep the player involved at every step. How can a choice point keep the momentum going?
For more info the GNK book, and to buy, visit the website: https://www.inklestudios.com/kaleidoscope/
Music by Laurence Chapman (https://www.laurencechapman.com/)
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