Martin Wallace in conversation with Jordan Sorcery. The legendary game designer behind Brass, A Few Acres of Snow, Study in Emerald, Struggle of Empires, and Discworld: Ankh-Morpork joins me to talk about the process, business, and career of games design; the use of kickstarter for launching new games; and the projects he’s working on for the future.
Starting from a retail job in Games Workshop to working with Steve Jackson and Ian Livingstone on a new Fighting Fantasy Adventures game, Wallace has designed countless classic games and regularly held the top spot on the BoardGameGeek 100 best games.
We explore story-first games design, the challenges and successes of working in the games industry, and talk about some of the best board games ever made!
Support my work:
- Patreon [https://www.patreon.com/jordansorcery]
- Element Games Affiliate Link [https://elementgames.co.uk/?d=11216]
- Download my Fantasy Battle Scenario: Dead King Wenceslas [https://jordansorcery.itch.io/dead-king-wenceslas]
- Ko-Fi [https://ko-fi.com/jordansorcery]
- Discord [My Discord is now exclusive to Patreon supporters]
This episode was originally released via YouTube: https://youtu.be/w7JaKmUpwpc
Fler avsnitt av In Conversation with Jordan Sorcery
Visa alla avsnitt av In Conversation with Jordan SorceryIn Conversation with Jordan Sorcery med Jordan Sorcery finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
