A Talk Accepted, Rare Appearances, The Gist of Software, The Accomplishments and the Achievements, What's Next, What's Coming, What Will We Do, The Challenges, The Possibilities, The Purpose of a Talk. About a talk I'll be giving this year, where it is rare that I'm doing any sort of talk that isn't just a (fun) advertisement for the Internet Archive. What's next with emulation and game preservation?
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