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Kiwi Talkz

#215 - Rico Flores On Uncharted 4, Naughty Dog's Engine, Crunch, Animation, Bruce Straley, DEFECT..

1 tim 5 min24 augusti 2026

Rico Flores is an animator who is best known for his tenure on Uncharted 3 & 4, he is currently at emptyvessel working on their game DEFECT

#uncharted4 #uncharted #uncharted3

TWITTER - @r1c00

WEBSITE - https://www.emptyvessel.io/

TIMESTAMPS

00:00 - Intro

00:34 - Animating Doors Is Tedious/Naughty Dog Has A Door System

03:12 - Being Chucked In The Deep End On Uncharted 3/How Rico Got Hired

08:10 - Rico Had No Idea How Prestigious Naughty Dog Was When He Got Hired

08:47 - Being Interviewed At Naughty Dog

09:58 - Working On Uncharted 4

12:15 - Assets On Uncharted 4 Werent Carried Over From Uncharted 3/Mocap

14:00 - The Benefits Of Mocap

17:13 - You Could Shoot Mocap As Much As You Wanted At Naughty Dog

20:00 - Naughty Dog’s Flat Structure

22:50 - Intergalactic

25:10 - Crunch On Uncharted 4

28:43 - Staying Healthy While Doing Crunch

31:11 - Commuting Time In L.A.

33:05 - Why Rico Left Naughty Dog/Naughty Dog Pay

36:46 - Culture Of Bioware/Incorporating ND Culture Into Bioware

38:10 - Emptyvessel/Meeting Emanuel Palilic/AAA Isn’t Safe For Devs Now

42:20 - Destructible Terrain In DEFECT/Optimisation

44:45 - Single Player Will Be In DEFECT As Well

46:43 - Mick Gordon

47:43 - Q+A - How Naughty Dog Pull Off Animations Ahead Of It’s Time

50:15 - Naughty Dog’s Engine

52:10 - Q+A - Biggest Challenge In Animating Nathan Drake

54:00 - Working With Programmers

57:12 - Q+A - What Challenge Kept You Up At Night

59:59 - Institutional Knowledge/Microsoft Layoffs

1:01:26 - Working With Bruce Straley

1:02:50 - Where To Follow Rico Flores/Follow DEFECT

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