Star Citizen’s 4.10 implementation of instancing is supposed to be the next step in server meshing, dubbed “Quasi-Dynamic” Meshing. But from early signs, the results are mixed. I’m joined by network engineer and Youtuber Grolo to discuss this first addition of instancing to gameplay, and if it means Star Citizen as it has always been dreamed of is simply not going to happen.
Today’s Guests: Grolo-afYouTube: @grolo-af Twitch: https://www.twitch.tv/grolo_af
ToC:
00:00 Introductions
12:00 Instancing in Star Citizen
37:20 Is This The Next Step in Server Meshing?
50:00 Why is CIG Being So Quiet
01:02:30 Expectations For The Rest of the Year
01:11:00 H2 2026 Expectations & Predictions
Watch on YouTube: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I
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