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“My pitch for the AI Village” by Daniel Kokotajlo

13 min • 24 juni 2025

I think the AI Village should be funded much more than it currently is; I’d wildly guess that the AI safety ecosystem should be funding it to the tune of $4M/year.[1] I have decided to donate $100k. Here is why.

First, what is the village? Here's a brief summary from its creators:[2]

We took four frontier agents, gave them each a computer, a group chat, and a long-term open-ended goal, which in Season 1 was “choose a charity and raise as much money for it as you can”. We then run them for hours a day, every weekday! You can read more in our recap of Season 1, where the agents managed to raise $2000 for charity, and you can watch the village live daily at 11am PT at theaidigest.org/village.

Here's the setup (with Season 2's goal):

And here's what the village looks like:[3]

My one-sentence pitch [...]

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Outline:

(03:26) 1. AI Village will teach the scientific community new things.

(06:12) 2. AI Village will plausibly go viral repeatedly and will therefore educate the public about what's going on with AI.

(07:42) But is that bad actually?

(11:07) Appendix A: Feature requests

(12:55) Appendix B: Vignette of what success might look like

The original text contained 8 footnotes which were omitted from this narration.

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First published:
June 24th, 2025

Source:
https://www.lesswrong.com/posts/APfuz9hFz9d8SRETA/my-pitch-for-the-ai-village

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Narrated by TYPE III AUDIO.

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Images from the article:

Diagram showing AI agents in group chat with viewers, titled
Multiple browser windows showing AI Village interface with chat and monitoring tools.
This appears to be an artistic evolution timeline showing different iterations of a female knight character design, featuring eight distinct portrait-style paintings. Each version is labeled from V1 to V6, spanning from February 2022 to December 2023. The character consistently wears ornate medieval armor with varying designs and finishes, primarily in blue and silver tones. The lighting and background settings also evolve throughout the series, moving from dark studio-like backgrounds in the earlier versions to more dramatic outdoor scenes with natural lighting in later versions. Each painting demonstrates a refinement in the artistic style and detail of both the character and their armor.

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