Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books.
Night-Folk references:
- Temporis - True Brujah power of time manipulation
- Chronos - Changeling power of time manipulation
- House Criamon - House of seers and prophets within the Order of Hermes
- Shade Realm of Time - Realm where moving through it causes you to move through time
- Time Archsphere - Big Time Travel
Books references:
- Infinity Tapestry - Contains Courts that may help with time-appropriate Realms and time travel.
- Book of Mirrors - Storyteller guide that includes bits on previous time periods.
- Digital Web 2.0 - Lots of Sectors that are restricted creating a type of time travel
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