Episode 261 of Mastering Dungeons!
Main topic: Draw Steel Combat Basics!
Teos and Shawn examine how Draw Steel creates tactical, cinematic, and heroic play with its combat system!
News: New D&D Video Game Studio, Demogorgon Crunch, Kickstarter’s Union, and more!
Contents
00:00 Miles of Games
03:08 Designing for Someone's IP?
15:05 D&D New Video Game Studio
19:38 D&D Hiring a Game Designer
22:27 Revised Psion UA
25:23 Designing to Guarantee Effects
30:31 Kim Mohan in Hall of Fame
32:33 Acq Inc Pirate Borg!
34:20 Demogorgon Crunch
35:30 Kickstarter's Union Wants Protections
36:29 How Much Setting Stuff Is There?
41:55 Designers & Dragons Origins
43:51 Draw Steel Combat Basics
44:36 Beastheart Playtest News
45:25 Power Rolls in Draw Steel
46:44 Tiered Outcomes
49:03 Power Rolls and Gameplay
54:32 Potency
56:29 Gating Outcomes
59:02 Draw Steel and Daggerheart Similarities
01:02:00 Example Actions
01:04:12 Edges and Banes
01:08:52 Hero Tokens
01:11:39 The Map
01:20:11 Initiative, sort of
01:32:29 Shout Outs
01:36:16 What Are We Gonna Do?
Thank you for listening! Get the full show notes with links on Patreon.
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Our intro and outro music is Metropolis Fanfare, provided royalty-free by Tabletop Audio (https://tabletopaudio.com) under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License (https://creativecommons.org/licenses/by-nc-nd/4.0/).
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