Miniature Wargaming Labs

Money and Game Design

60 min • 26 februari 2021

In this episode we answer an audience members question about how price impacts the design of a war-game. This is one of those issues where the prevalence of a game allows a company to design imbalance and product churn into its game engine to drive sales; in essence product chasing creates a subscription business model. While this sounds bad, it does allow for a game to continue to exist.

In our product spotlight we discuss Warlord Games SPQR Revised Edition.

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