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New Rustacean

e013: Staying alive

18 min4 april 2016

Reasoning about and using lifetimes in Rust (and why we need them)

Notes

Lifetimes are our way of reasoning about how long a given piece of data is
available and safe to use in Rust. The reason we don't have the dangling
pointer problem is that we do have lifetimes instead. They're not magic,
they're just a bit of semantics and syntax that let us specify the rules for
how long any given item lives, and how long references to data must be valid.

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New Rustacean med Chris Krycho finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.