How do we organize code in Rust? Where do we break it apart into modules or crates, and why?
NotesStructuring code in a language like Rust can seem a bit more ambiguous than doing the same in a language with classes to attach all our functionality to, but in practice, the concerns are much the same: modules are namespaces, and we group by responsibility. In today's episode, I talk through that philosophy (and give some comparisons to other languages), and then look at what it looks like in practice!
Links- Learning Rust Modules, by Jeff Walker, has a nice comparison of C# namespaces and Rust modules.
- The commit on Lightning inspired by this episode.
- Aleksey Pirogov
- Andreas Fischer
- Andrew Thompson
- Austin LeSure
- Ben Whitley
- Charlie Egan
- Chris Jones
- Chris Palmer
- Christopher Giffard
- Dan Abrams
- Daniel Collin
- Derek Morr
- Eugene Bulkin
- Jakub "Limeth" Hlusička
- Jordan Henderson
- Jupp Müller
- Justin Ossevoort
- Karl Hobley
- Keith Gray
- Lachlan Collins
- Luca Schmid
- Matt Rudder
- Matthew Piziak
- Max Jacobson
- Micael Bergeron
- Ovidiu Curcan
- Pascal Hertleif
- Patrick O'Doherty
- Peter Tillemans
- Philipp Keller
- Ralph Giles ("rillian")
- Raph Levien
- reddraggone9
- Steven Murawski
- Stuart Hinson
- Tyler Harper
- Vesa Kaihlavirta
- Vlad Bezden
- Warren Harper
- William Roe
- Zaki
(Thanks to the couple people donating who opted out of the reward tier, as well. You know who you are!)
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- Chris Krycho
- GitHub: chriskrycho
- Twitter: @chriskrycho
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