Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...
Narrative-Driven Puzzles
Fler avsnitt av Nice Games Club - a gamedev podcast!
Visa alla avsnitt av Nice Games Club - a gamedev podcast!Nice Games Club - a gamedev podcast! med Lydia, Stephen, and Mark finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
