In 1998 Bioware changed the gaming landscape with Baldur’s Gate, a Dungeons and Dragons inspired adventure. Taking cues from second edition D&D and the many stories written about it, Bioware wrote a low level adventure that jammed everything they could find inside it. They attempted to copy mage spells directly from the manual, and even added in famous characters like Drizzt.
It was exactly what the fans had been waiting for. Not only were they able to see everything come to life, the game used the radical real time with pause system, allowing combat to flow far more freely than other turn- based games before it. Fights were fast and frequently deadly, adding a thrill to RPG combat, even if it came at the cost of precision and control.
But CRPGs are now a dime a dozen. Not only are there later games in the series, Baldur’s Gate now has to compete against Pathfinder, Warhammer and Divinity, to name a few. With all the advancements in tech, in UIs, in skill systems, can the original Baldur’s Gate really compete? Has it stood the test of time, or has it been made obsolete by the wave of modern RPGS that came in its wake?
On this episode, we discuss:
Exploration
Combat
Character Customisation
We answer these questions and many more on the 128th episode of the Retro Spectives Podcast?
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Baldurs Gate OST - Michael Hoenig
Are you meant to eventually multiclass everyone to a mage in DND? Is Sanctuary really as overpowered as it seems? When will you play Baldur’s Gate 2, you pair of sniveling cowards? Come let us know what you think on our community discord server!
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