In the 90’s turn based strategy and tactics games were everywhere, but by the turn of the millennium the RTS genre was stealing its thunder. So it was a surprise to most when in 2001 Advance Wars seemingly came out of nowhere and presented a tight and refined dose of tactics to the Western world. Its jovial and enthusiastic tone won over a lot of people, but what really stood out was just how robust its systems seemed to be, promising deep tactical options far beyond what first met the eye.
Advance Wars seemingly ticked all the right boxes. It appealed to newcomers and veterans alike, it had a charming presentation, and it seemed balanced enough to make its multiplayer battles something worth pursuing. Why is it then, that we’ve seen no more Advance Wars games in over a decade? Why did games of its ilk seemingly die out in the mainstream, relegated to indie spin offs like War Groove? Does Advance Wars have something special about it worth playing all these years later, or does its stripped back design make it an ultimately boring and lackluster experience?
On this episode, we discuss:
Aesthetics and Presentation
UI and Learning Curve
Strategy and Balance
We answer these questions and many more on the 109th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Advance Wars OST: Taishi Senda
You can check out the competitive online Advance Wars community (AWBW) here!
Is the new game+ of Advance Wars really as brutally difficult as its reputation suggests? In what way do the sequels change the core gameplay (if they change it at all?) Which faction leader is the best? Come let us know what you think, or recommend us a game to play on our community discord server!
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