Blood, first released in 1997 by Monolith Studios, was the middle child of the big three Build Engine games, sandwiched in between Duke 3D and Shadow Warrior. Its combination of gory horror-inspired visuals combined with action filled FPS gameplay was a huge hit at the time of release, but has slowly faded in many people’s memories. Both Quake and Half Life loom larger in most people’s memories than Blood, and the question must be asked: why?
Is there a good reason that Blood has become one of the dark horses of the boomer FPS genre, known mainly to connoisseurs of the genre? Or has the quality of 2.5D shooters been massively overstated?
On this episode, we discuss:
Weapons
Level Design
Aesthetics and Presentation
We answer these questions and many more on the 113th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Blood OST: Daniel Bernstein, Guy Whitmore
Retro Hangover Duke 3D podcast featuring Pat!
Does Blood truly have the best shotgun in any video game?
Are there any boomer shooters which you think are better than Blood?
What modern game best captures what Blood is all about?
Come let us know what you think on our community discord server!
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En liten tjänst av I'm With Friends. Finns även på engelska.