Rain World is a game that was released to very mixed reviews. With a whopping 59 on Metacritic, it was panned for its controls, difficulty, tedium and general obtuseness. But take a gander at the community reviews and you get a very different picture.
The thing is, Rain World can at times be all the things that its critics hate so much that they give it a lower score than your generic AAA Ubisoft game that comes out every 6 months. It controls nothing like Mario. It kills you frequently and uncaringly. Its checkpointing and karma systems do force you towards a kind of repetition, and its refusal to explain anything does mean you have to experiment to understand the world in front of you.
But does a different philosophical approach to game design really deserve this kind of heat? Is Rain World’s expectation that you learn by doing, instead of gradually ramping up difficulty with careful tutorializing, really that bad? Is it, perhaps, that the very thing many critics loathe about the game, exactly what makes Rainworld truly shine?
On this special 116th episode of the Retro Spectives Podcast, we play the cult classic Rain World, and do our best to cut to the heart of what it’s all about.
On this episode, we discuss:
We answer these questions and many more on the 116th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Rain World OST: James Therrien
What were your experiences like playing Rain World? Did you like how the story was delivered or was it just too much? What modern game should we play next? Come let us know what you think on our community discord server!
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