Pokémon Snap was released at the height of pokémania in 1999. It offered to people’s imaginations a way to see Pokemon in full 3d in their natural environments, instead of poorly rendered sprites on the screen. It also offered a gentler, more exploratory experience - here, ‘capturing’ a pokémon means getting a great photograph, not enslaving it to use in pit fights. Does Pokémon Snap’s on-rails and slow paced gameplay get to the core of the Pokémon experience, or is it a boring snoozefest?
On this episode, we discuss:
Find out if Pokémon Snap is still fun to play all these years later on the 12th episode of the Retro Spectives Podcast!
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En liten tjänst av I'm With Friends. Finns även på engelska.