Retro Spectives

Episode 25: Armored Core

72 min • 16 december 2019

From Software is amongst the most critically acclaimed software developers of all time. Since 2009’s Demon’s Souls, they’ve released nothing but incredible titles and Dark Souls 2. But long before Hidtaka Miyazaki joined the company, From was mainly known for a completely different series: Armored Core.

First released in 1997 for the Playstation 1, Armored Core was an immediate hit, letting players fly around and destroy other enormous robots in short and intense bursts. But is it still a joy to play, with the advent of better control schemes and more refined graphics? Does Armored Core do its descendants proud in being a brilliant title?

On this episode, we discuss:

  • Are you the bad guy? You work for a mercenary group called the Ravens, who accept contracts from all sides. Is any of the work you accept morally...dubious in nature?
  • How well implemented is the customisation? Can you construct your mech in whatever fashion you choose, or are you railroaded into certain builds?
  • Who designed this control scheme, and what's the easiest way to shoot them in the head? Spoiler: It ain’t in a mech!

We answer these questions, and many more, on the 25th episode of the Retro Spectives Podcast!

If you enjoyed the show and would like to continue the conversation, feel free to head on over to our Discord which you can  find here or on our website. Thanks for listening!

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