Hitman: Codename 47 was a bold experiment. It sought to create a stealth game like any other, where you could hide in plain sight. It wanted to make planning a perfect murder to function like a puzzle, instead of having the player rely on lightning fast reflexes. And for the most part, it was a dismal failure. It was a fascinating curio, but a miserable trial to endure, one that Pat and James complained about at length.
Hitman 2: Silent Assassin, released two years later in 2002, massively expands on everything in the first game. There are saves, a real time map, a revamped shooting system, a new suspicion meter, crouching, increased draw distance and a first person mode, just to name a few of its new features. It immediately feels like a completely different kind of experience from the first.
But can the expansion really fix the fundamental flaws that seem to lie at the heart of the Hitman experience? Can you actually have assassinations work as a puzzle game without it being frustrating? Or were the early entries in the series more of a miss than a hit?
On this episode, we discuss:
We answer these questions and many more on the 59th episode of the Retro Spectives Podcast!
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Hitman 2 SA OST: Jesper Kyd
Link to black screen and widescreen fix for Hitman 2: Silent Assassin.
Are there more secret ways to go about assassinations that we were not able to figure out? Is Blood Money the best in the entire early game series? Is At The Gates really as bad as everyone seems to think? Come let us know our our community discord server!