When Another World was first released in 1991, it blew everyone’s minds. The lengthy cutscene that introduced the game and the cinematic quality of its presentation was close to unheard of. It fused dynamic and lethal laser combat with the rotoscoped platforming that was seen in Prince of Persia. And it did it all in a time and place utterly unlike Earth, bringing to life a setting that truly felt like Another World.
But 30 years have passed since Another World’s debut. The features that were once revolutionary wouldn’t even make a footnote on the back of the game box. Instant death and trial and error are now dirty words, and action and puzzles very rarely combine well together. Has Another World, the vision of a single person, kept up with all the innovations and modernisations of adventure platformers? Or is it outdated and frustrating, making a mockery of its once forward thinking design?
On this episode, we discuss:
We answer these questions and many more on the 60th Episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Another World OST: Jean-François Freitas
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Are we heretics for criticising this sacred cow of video game history? Does the Caves/Palace sections make more sense than we’re giving it credit for? Does the spiritual sequel Flashback solve the problems we had with Another World? Let us know what you think on our community discord server!
En liten tjänst av I'm With Friends. Finns även på engelska.