Doom II came hot on the coattails of Doom, releasing just 10 months after the first game took the world by storm. Billed as a sequel, it resembled an expansion pack far more, introducing only a handful of enemies and one new weapon. Despite this, Doom II was massively successful at launch, and introduced all the pieces for the enormous Doom modding community that continues to thrive to this day.
But is it enough to introduce so little and still expect the gameplay experience to be fresh? Could a game only in development for such a short time deliver consistently good level design? Or will Doom II end up being remembered more for what it introduced than the substantial experience of actually playing it?
On this episode, we discuss:
We answer these questions and many more on the 63rd episode of the Retro Spectives Podcast!
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Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Doom II OST: Bobby Prince
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Did you enjoy Doom II more than Doom I? Are we over rating The Plutonia Experiment? Do you have any custom WADS to suggest? Come and join the discussion on our community discord server!
En liten tjänst av I'm With Friends. Finns även på engelska.