When Resident Evil first came out in 1996, it wrote the book on what 3D survival horror was meant to be. Fixed camera angles, a creepy atmosphere, tank controls and bizarrely themed puzzles - these were now synonymous with the genre, whether you liked it or not. And for the most part, people liked it very much indeed, with its mainline sequels (and a couple of the spinoffs) sticking to and refining what made the original so compelling.
It's no surprise then that Resident Evil 4 was released to some degree of controversy. It takes elements of the originals that many might view as sacred and throws them out the window. It introduced (we don’t talk about Dead Aim) the third person camera angle, adjusted the tank controls to something a lot more smooth, and was more interested in throwing 20 enemies at you at once than tightly restricting your bullet count. The story gave up any pretence of being anything scary, and Leon Kennedy returns as a badass action hero instead of a vulnerable rookie.
But for all its radical changes, the game received astoundingly good reviews on release, and is still a fan favourite all these years later. Does Resident Evil 4 deserve the praise of being a kickass action game that in many ways has never been topped? Or has everyone been wowed by the move away from the classic controls and camera in favour of the new hotness?
On this episode, we discuss:
We answer all these questions and more on the 98th level of the Retro Spectives Podcast!
—
Intro Music: KieLoBot - Tanzen K
Outro Music: Rockit Maxx - One point to another
Resident Evil 4 OST: Shusaku Uchiyama
—
Our Resident Evil REmake Episode
Resident Evil 4 Remake Trailer
—
Is there a spinoff to the main Resi games that is secretly better than the two we’ve already played? Is there another survival horror series in its entirety that we’ve been neglecting? What did you think of the adaptive difficulty of Resi 4? Come let us know what you think on our community discord server!