
Loop Hero
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This week we add the 2021 autobattler (tower defense?) Loop Hero to the tier list. The metaprogression in this one got a little too glaring for us - do we go all the way to the bottom of the tier list?
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Another Devolver Digital published game in the books, on this episode we discuss the four man team Russian team behind Loop Hero and the role that "zero player games" played in inspiring them to put this game together. We then talk mechanics, synergies, bosses, and the concept of building a village as your metaprogression system (among other things).
This is one where Danny is being a bit of a wiener in that he got pretty sucked into this game when it initially released (pre-podcast days) but then was much more critical of it upon revisiting. Once the dopamine factory stopped flowing we felt that Loop Hero was just a layer over a big vertical metaprogression grind - the runs passively make you stronger, and you keep playing until your passive strength gets you over a hump. We want lots of skill expression in our roguelites! Ended up taking a pretty hard hit on the tier list because of this.
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