Join us for a monumentally in-depth look at our design process on Spire, our fantasy-punk game of dark elf rebellion in a mile-high, high elf-controlled city.
In this episode, we cover everything from the start of the game up to the end of the Durance chapter, talking about our multiple rules revisions, the worldbuilding that led to the creation of the city of Spire, and the evolution of the game's tone and themes over 18 months of development.
Fler avsnitt av Rowan Rook and Decard
Visa alla avsnitt av Rowan Rook and DecardRowan Rook and Decard med Rowan, Rook and Decard finns tillgänglig på flera plattformar. Informationen på denna sida kommer från offentliga podd-flöden.
