Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it.
In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you’re a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn’t always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating.
They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table’s emotional goals.
Special thanks to Stubbenz for the idea for this episode
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Topics Covered:What is "shinkicking" in combat RP?
Tone vs. Challenge:
Combat Design Fundamentals:
The Danger Dial:
DM Tools and Techniques:
Player Perspective:
Funny and Real Examples:
Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET.
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Tyler Kamstra Ash Ely Randall James Producer DanEn liten tjänst av I'm With Friends. Finns även på engelska.